Computer Based Interactive Learning and Its Benefits to the Education Process Essay Sample

The usage of computing machines in instruction opens a new country of cognition and offers a tool that has the possible to alter some of the bing educational methods. The instructor is the key to the effectual usage of this resource in the educational system. As computing machine usage continues to increase in society. pedagogues must besides fix for the usage of computing machines within the schoolroom McCannon and Crews ( 2006 ) . In the yesteryear. Computer lessons were usually taught through conventional schoolroom direction. in which a instructor would be learning in forepart of the category. while pupils were inactive receivers of cognition.

Back in early old ages where progress engineering have non grown yet. it is ever been the traditional manner of learning utilizing chalk and board. Particularly in simple degree. instructors will compose the things being discussed and students will hold to copy those written on the board Meigchilyt ( 2007 ) .

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Nowadays. it is obvious that ocular stuffs have been used in every field and technological devices. particularly telecastings and computing machines. have been affected pupils. As a consequence of instructional stuffs that are supported by assortment of sound. image and lifes are observed as more permanent. gratifying and effectual 1s Demirel ( 2006 ) . These are experimental groundss that merely unwritten account method doesn’t work good. If rules of how pupils learn are taken into history. profusion of the ocular content makes direction more permanent and effectual Mayer ( 2008 ) .

However. at present. engineering has a great influence on the educational patterns in the schoolrooms in which computing machine based engineering is really much in usage now to heighten direction and reassign the focal point from the instructors to the pupils in the acquisition procedure Gopalakrishnan ( 2007 ) . The function of the simple school instructor is germinating from that of a giver of information to that of a facilitator of pupil larning. New engineerings already exist to assist instructors finish that development Downs. Clark and Bennett. ( 2008 ) . Studies support typical differences in ways pupils retain information gathered and applied utilizing multimedia versus traditional manners of direction. In a survey conducted with 6th graders. R. Lehrer. found that pupils who learned about the civil war utilizing multimedia had made long permanent connexions with the stuffs while pupils who learned traditionally had small to no keeping of the stuff on twelvemonth subsequently. It was besides noted that the degree of pupil battle was significantly higher amongst pupils with both high and low abilities.

As an increasing figure of establishments adopt synergistic acquisition schemes. their successes depend non merely on the handiness of engineering but besides on the extent to which module and pupils are supported as they explore and develop advanced ways to incorporate engineering into the learning experience.

Sharjah American International School strongly believes in synergistic acquisition and its benefits to the instruction procedure and pupil understanding. They integrated Computer Based Learning in the Elementary School subdivision of their school. Computer Based Learning to the usage of computing machines as a cardinal constituent of the educational environment. While this can mention to the usage of computing machines in a schoolroom. the term more loosely refers to a structured environment in which computing machines are used for learning intents. Means ( 2008 ) suggests that engineering in the schoolroom could supply existent larning chances to at-risk pupils.

The taking Philippine educational stuffs publishing house Vibal Publishing House Inc. and international computing machine package company Microsoft have non merely imagined it. they are working on doing that a world. Vibal and Microsoft. in cooperation with the Department of Education ( DepEd ) . have partnered to make a new sort of schoolroom set to come in the digital epoch. Foundation University in Dumaguet larning text editions will hold multimedia characteristics like educational pictures. full-color images. instructional audio content. customizable text. synergistic quizzes. on-line connectivity leting external links to resource web sites. survey tips. and many more. Teachers will be able to utilize the annotated teacher’s edition of the text editions that includes a lesson usher. reply keys. and learning tips to assist the instructor steer the pupils in utilizing the acquisition text editions. They are doing this possible through the debut of larning text editions that can be accessed by pupils on computing machines Roces ( 2012 ) . With the usage of engineering. some research workers and organisations High Educational Research Foundation ( 2008 ) have besides gone farther to put out guidelines for measuring and planing package that would be developmentally appropriate for immature kids. The National Association for the Education of Young Children ( 2009 ) have acknowledged that computing machines can heighten immature children’s acquisition and collaborative experiences with equals. and have issued guidelines for choosing package and utilizing computing machines in the schoolroom.

St. Columban’s School is one of many simple schools which use the traditional manner of learning Computer topic. St. Columban’s School is located at Poblacion Labrador. Pangasinan. In Grade VI Computer category of the said school. the instructor behavior classes through traditional talk utilizing their mention Computer books and lesson program by reading and explicating every lesson.

For these grounds. the developers have to construct the synergistic acquisition system to enable instructors to better the course of study and heighten pupil larning. to supply pupils with chances to stand for and show their anterior cognition. Allow pupils to work as interior decorators. utilizing tools for analysing the universe. accessing and construing information. forming their personal cognition. and stand foring what they know to others. Multimedia applications engage pupils and supply valuable larning chances. Empower pupils to make and plan instead than “absorbing representations created by others. Create personally meaningful larning chances. Besides to heighten schoolroom activities and the course of study by incorporating engineering to supply rich and meaningful acquisition experiences to learn. refine and expand engineering skills that will let the pupils use engineering to help acquisition. Supply an environment in which engineering
is ever-present and the usage of computing machines everyday. Promote the healthy. safe and ethical usage of engineering. Conceptual Framework

The paradigm of the survey as shown in Figure 1 of this chapter serves as a usher for the developers in developing the system. It comprises the input. the procedure. and the end product. Input represents the aims of the survey. Identify the bing instruction procedure in Computer. find the functional and non-functional demands of the system. The inputs will so be the natural stuffs that will be usage in the procedure. The procedure consists of the package life rhythm theoretical account being used by the developers for the development of the system which is the Incremental Prototyping theoretical account with each stage. Finally. the end product is the developed Computer Concepts Interactive Learning System for St. Columban’s School.

Computer Concepts Interactive Learning System For St. Columban’s School

End product

Incremental Prototyping Model
* Requirements Gathering
* Quick Design
* Building Prototype
* Customer Evaluation
* Refining Prototype


Figure 1 Research Paradigm

1. Identify the bing instruction schemes used at the Computer topic.
2. Determine the functional and non functional of the system.
3. Test the acceptableness of the system.

Input signal

Statement of Aims
The survey aims to plan “Computer Concepts Interactive Learning System for Saint Columban’s School.
1. Identify the bing instruction schemes used at the Computer topic.
2. Determine the functional and non functional demands of the system.
3. Test the acceptableness of the system.

Significance of the Study
This survey aims to plan. develop and change the traditional manner of learning Computer topic into Computer Concepts Interactive Learning System that would profit the followers:
St. Columban’s School. This survey would be good for the capable school in footings of progress scheme on how to impact cognition and actuate the consciousness of its students on the use of progress engineering.

Computer Laboratory Teachers. This survey will supply another instruction tool for Computer instructors of the said school. It will assist their students dressed ore and look frontward for the topic which it will do a difference from their usual manner of acquisition.

Grade VI Students. They are the primary donee of this survey that would assist their acquisition procedure easier at the same clip gratifying.
Developers. This survey helps the advocates to enlarge further their accomplishments and will larn on how a certain manual procedure can automatize.
Future Developers. The proposed survey will function as usher to the hereafter developers.

Scope and Restriction
The synergistic educational system on computing machines for St. Columban’s School covers the undermentioned characteristics ; the system will be based on their teacher’s lesson program. This game will have lessons and appraisals at the terminal of every lesson. The lessons will be taught in an orderly synergistic manner. The users will necessitate to register an history and login. The system will maintain path of the students’ tonss for every appraisal. The tonss can be viewed by the instructor.

The system will concentrate merely in computing machine lessons on the lesson program of the instructor and no other lessons of computing machine instruction will be covered. Subjects unrelated to the lessons are beyond with the flow of the system. The system will be a networked operating system. The system can merely be played in the schools computing machine research lab.

Definition of Footings
Multimedia. It is media and content that uses a combination of different content signifiers. The term can be used as a noun or as an adjectival depicting a medium as holding multiple content signifiers. The term is used in contrast to media which use merely fundamental computing machine show such as text-only or traditional signifiers of printed or hand-produced stuff.

The developers include multimedia for the successful usage of multimedia stuffs. because it guides the choice of media and provides the context for each media component. Conceived of in this manner. multimedia plans and stuffs are tools to direct attending and stress cardinal points that are best understood visually instead than general-purpose ushers for every point of every talk. Teachers who begin incorporating multimedia into their categories frequently report that the media use forced them to better the organisation of their category Sessionss which may be an added benefit to pupils.

Lessons. This refers to learned or studied or a unit of acquisition or instruction.
The Computer lesson that instructors of St. Columban’s School usage as their method of instruction.
Functional Requirements. It refers processing and other specific functionality that defines what the system is supposed to make.
The developers use the word functional demands on how the system should respond to particular inputs and how the system should act in peculiar state of affairss.

Non-functional Requirements. These refer to the handiness and dependability of the system.
It plays a really of import function during the package development procedure. since they normally work as the choice standards among a assortment of determinations in the development procedure. Despite these facts. non-functional demands have been overlooked by developers and are less understood than other factors in package development. Acceptability. This refers to satisfactoriness by virtuousness of conforming to approved criterions. The developed system for St. Columban’s School usage for making both proficient and user support certification in parallel with development and testing of the system.

Chapter 2

The Existing instruction schemes of Grade VI students in Computer topic
In most parts of our state traditional instruction methods are used in the educational establishments. In the traditional instruction method. instructors illustrate the construct to the pupils with the aid of chalks and chalkboard. Every of import thing sing the subject is written on the chalkboard and pupils make of import notes from the chalkboard. After the talk is over pupils revise their notes and seek to memorise the notes. The chief aim of traditional instruction is to go through the scrutiny Thakur ( 2011 ) .

Teaching in schools requires the instructor to larn how to follow province guidelines every bit good as following a method of learning required by the school. or make up one’s minding on an single method of learning. With the differences in kids and how they learn. the methods most normally used all focal point on learning to the pupil Malley ( 2009 ) .

Harmonizing to David Ferris ( 2006 ) Computers have revolutionized about every facet of our lives. including instruction. Traditional pedagogical methods have been radically altered by the debut of computing machines into day-to-day life. At times. traditional learning methods may conflict with new engineering. but the latter can be used in tandem with the former to great consequence.

Jessica Benes ( 2001 ) stated that the best manner to learn pupils about computing machines is to give them hands-on experience in a lab. Current coevalss grow up with computing machines and get down their technological instruction at early ages. Teachers begin to anticipate more of their pupils in the 4th class and give them more complex prep assignments. This is a good clip to implement official computing machine instruction and learn the kids about proper use of a computing machine. how to voyage from the desktop and seek the Internet. While sixth-graders may play games and watch their parent’s type at place. pupils may non cognize nomenclature or how to seek the computing machine.

Computer accomplishments are really of import in today’s school and workplace. Anyone of any age can larn to be computing machine literate. Teach your pupils. from get downing mouse accomplishments to more complicated plans such as PowerPoint. with forbearance and by illustration. Let them to research computing machine plans and to larn by find. Students learn best in a relaxed atmosphere and when they can make lessons hands-on Susan King ( 2009 ) . Functional and Non-Functional of the System

Computer System can be determined by their functionality and besides by belongingss of the whole system such as operational costs. public presentation. dependability. maintainability. portability. and many others. These restraints. besides named ends. quality attributes. and Non-functional Requirements play a really of import function during the package development procedure. since they normally work as the choice standards among a assortment of determinations in the development procedure. Despite these facts. non-functional demands have been overlooked by research workers and are less understood than other factors in package development. One ground for this might be because non-functional demands are hard to stand for in a mensurable manner. something that impedes their proper analysis Easterbrook ( 2003 ) .

The functional demands are described by Sommerville ( 2007 ) as statements of services the system should supply. how the system should respond to particular inputs and how the system should act in peculiar state of affairss. The functional demands for the synergistic acquisition system are: The package can register an history. can login with username and watchword. the system must steer the user through the lessons. synergistic appraisals after every lesson. the tonss of the pupils must be accessible to the instructor.

A Functional Requirement is a demand that. when satisfied. will let the user to execute some sort of map. Functional Requirements have the undermentioned features: uses simple linguistic communication. non equivocal. contains merely one point. specific to one type of user. is qualified. depict what and non how Krenda ( 2005 ) . Non-functional demands have been specified in loose. fuzzy footings that are unfastened to broad ranging and subjective reading. As such. they provide small counsel to designers and applied scientists as they make the already tough tradeoffs necessary to run into agenda force per unit areas and functionality ends. Alternatively. non-functional demands need to be made precise and actionable. “SMART” demands have the undermentioned features: particular. mensurable. come-at-able and realizable Mannion and Keepence. ( 2005 ) .

There is a demand to develop techniques to show Non Functional Requirements. which include quality demands Finkelstein ( 2004 ) . That is. a cardinal constituent of the system development procedure is accomplishing a theoretical account of what is valued in the resulting system. In this position. quality features are non externally imposed on a development procedure but constructed within it. The strategy developed to show Non Functional Requirements is based on the work done by Kunz and Rittel ( 2010 ) . peculiarly in the country of design principle. The non functional demands of the system are: deploy ability. handiness. serviceability and effectivity. Finally. place that is a solution to the job. is either a statement of Non Functional Requirement. which gives a quality end to be supported by the concluding design. or design options. Acceptability Test

Park and Maurer ( 2009 ) stated that credence testing is an of import facet of package development. Acceptance testing is a term used in package development methodological analysiss. mentioning to the functional testing of the package development squad during the execution stage. Acceptance trial are non meant to prove internal or proficient elements of the codification but instead it is conducted to find if the demands of a specification are met. User satisfaction demands to be recognized as an object attitude Ajzen and Fishben ( 2008 ) whereby it serves as an external variable with influences on purpose and behaviour that are to the full mediated by behavioural beliefs and attitudes. For illustration. one’s satisfaction with the dependability of a system does non straight impact whether one will utilize the system. Nguyen ( 2008 ) refer to acceptance proving as a checkpoint such that his examiners accept or reject a physique from the developers. Whether performed by mechanization or by a human examiner. this signifier of proving is comparatively speedy and light. with the purpose of finding whether the physique is complete and robust plenty for farther testing.

There are some fortunes in which dealingss between the development organisation and the client are such that the client actively wants to reject the package. There are all sorts of grounds for this ; the client might be seeking to happen person to fault. and they want to demo the vendor’s malfeasance or incompetency to protect themselves from their ain games of agenda poulet. This is proving as scapegoating ; instead than a User Acceptance Test. it’s more of a User Rejection Test. In this instance. as in the last 1. the examiner is actively seeking to happen jobs. so she’ll challenge the package harshly to seek to do it neglect.

This isn’t a awfully healthy emotional environment. but context-driven thought demands that we consider it Fazio and Olson ( 2008 ) . Harmonizing to an article entitled Acceptance Testing: What. Why and How Kennedy ( 2009 ) . When making acceptance trial. the followers should be covered ( 1 ) All scenarios of the system should be covered in the trial instances. and the expected result is mentioned so that a examiner can verify each map and usage instance of the system ; ( 2 ) The credence trial instance needs to be at a wide overview degree and non hold inside informations such as field proofs. etc. because those will be covered by unit trial instances ; ( 3 ) The trial instances should exactly specify the stairss and their sequence that the examiner should take ; the inputs ; and the expected end products ; ( 4 ) The credence trial instances need to be reviewed and approved by the proprietor in order to guarantee that the coverage is complete.

Chapter 3
Research Design
The developers have chosen the Incremental Prototyping Model. as shown in Figure 2. for the development of the proposed Computer Concepts Interactive Learning System. The incremental attack can be likened to ‘building blocks ; incrementing each clip a new constituent is added or integrated. based on an overall design solution. When all of the constituents are in topographic point. the solution is complete McConnell and Steve ( 2006 ) . This theoretical account works best in scenarios where non all of the undertaking demands are known in item in front of clip. It is an iterative. trial-and-error procedure that takes topographic point between the developers and the users. Rouse ( 2005 ) Requirements Gathering

Requirements Gathering
Quick Design
Customer Evaluation
Polishing Prototype
Computer Concept Interactive Learning System
An advantage of this method is that the client and end-users have the chance to prove the developed constituents and their functionality. They besides have chances to supply feedback while other constituents are still in development. and can therefore act upon the result of farther development.

Figure 2 Incremental Prototyping Model
Requirement Gathering. Requirements Gathering is the first stage of the Prototyping Model. It is used to garner the necessary information to get down the undertaking. A demand assemblage is an indispensable portion of any undertaking and undertaking direction. Understanding to the full what a undertaking will present is critical to its success. Haughey ( 2011 ) .

In this survey. this stage was done by acquiring all the demands and specifications being presented by the St. Columban’s School. Requirements Gathering is done by the developers to garner necessary information sing the development of the system. The capablenesss and functional demands will depend upon the collected information.

Quick Design. Quick Design is the 2nd stage in the Prototyping Methodology. The speedy design focuses on a representation of facets of the package that will be seeable to the client or user. Lokesh ( 2010 ) .

In this stage the developers included the tools that we used for developing the system accurately. The tools that the developers used are: The Entity Relationship Diagram to demo the interrelatednesss between the different entities in the database. ER diagram gave the developers an assistance on the proper handling of the systems database. These tools help the developers to develop the system. Database Schema to make a design of how a database will be constructed. The formal definition of database scheme is a set of expressions that specify unity restraints imposed on the database.

Constructing Prototype. This is the 3rd stage of the Prototyping Methodology. A first paradigm of the new system is constructed from the preliminary design. This is normally a scaled-down system. and represents an estimate of the features of the concluding merchandise. Rouse ( 2008 ) . By and large. one or more paradigms are developed in the procedure of package development in a series of incremental and iterative stairss based from the old stage. Tum ( 2011 ) . In this stage the development of the system comes to action. Constructing the paradigm ensures that the advancement of the system is at manus and ready for Customer Evaluation. Customer Evaluation. The users of the system receive the initial paradigm which they now put to utilize.

This working with paradigm enables the user to derive manus on experience with proposed system and helps them to find as to what extent the paradigm meets the user needs/expectations/requirements. The user instead than system individual decides the coveted alterations for farther bettering the paradigm. MBA Knowledge Base ( n. vitamin D ) It is the stage where the created paradigm of the system is tested and evaluated for satisfaction of the demands of the company. The developers went to the school for their appraisal of the built paradigm. This ensures that any found mistakes of the system can be fixed and alterations to the system such as design and layout can be pointed out before engrafting the system.

Polishing Prototype. Iteration occurs as the paradigm is tuned to fulfill the demands of the client. while at the same clip enabling the developer to better understand what needs to be done. Bipin ( 2010 ) . Every paradigm that is manufactured is based on the old designs’ public presentation and it is a disciplinary procedure through which the yesteryear design defects or jobs are corrected. Tum ( 2011 ) . In this stage the developers must place and take the bugs occurred. The developers take note of the needed alteration that the school suggested and fixed the mistakes that were ab initio found. Extra characteristics of the system other than what was foremost initiated were besides taken into consideration. Polishing the paradigm guarantees that the mistakes and alteration of the system is addressed and taken proper action. Beginnings of Datas

The developers gathered primary informations by carry oning interviews with the Grade VI Computer teacher – Mr. Dexter Manaois for the capable school mention lesson program and with the Principal Emelda Suegarra.

The secondary beginning of informations for developing the system is the cyberspace and library research where the developer was able to find related surveies for the design techniques. and development of the system.

Instrumentality and Data Collection
The research workers will utilize interview usher. library research. internet research and papers analysis as their research instrument in garnering relevant informations that has been greatly aid for the development of the system.

Interview Guide. It involves assemblage of informations through direct agencies of verbal communicating between the direction and pupil. Through this. the research workers have gathered informations which are relevant for the survey. To set up the cogency of this gathered information. it has been submitted for the unfavorable judgment of our proficient panellist. The remarks and suggestion of the judge has been taken into consideration in finalizing.

Document Analysis. The developers used the paperss in which gathered lineation of the subjects to be discussed in the system.
Library Research. In seeking for the information already in being on a peculiar library or school. library techniques are but a fragments of a much bigger job that demands disciplinary action.

A competent cardinal organisation is needed. whose map it would be to organize the publication and indexing of proficient literature. to guarantee a complete and accurate individual index. The increasing volume of printed proficient literature must be made more rapidly and more surely available to the hunt worker. The handiness of cognition promotes the advancement of civilisation.

Internet Research. The developers used this instrument to further understand the characteristics of the developed system. Therefore. information from the libraries is non sufficient to carry through their end of roll uping utile assortments of information that can assist in giving thoughts for making a quality system. So the developers had decided to shop into Internet to roll up utile information.

Tools and Data Analysis
The followers were the tools being used by the developers for the development of the Computer Concepts Interactive Learning System for St. Columban’s School:
StoryBoard. The storyboard is a series of illustrations displayed for the intent of pre- visualising the presentation of the content of the system in a logical flow indicated by pointers Off-the-Shelf Storyboards ( 2007 ) . The storyboard represents the pages or screens of the system that displays to the scholar and the synergistic exercisings or appraisals that are included. It displays in block signifier. This tool will demo the series of lessons and exercisings of the system to be develop.

Flowchart. A graphical representation of a procedure system that inside informations the sequencing of stairss required to make end product.
The developers will be utilizing this as a tool for the betterment of procedures and understand the interrelatedness among other stairss. Through the usage of flow chart. the developers will be able to placing the measure by measure process of Computer Concepts Interactive Leaning System for St. Columban’s School.

Use Case Diagram. A type of behavioural diagram defined by and created from a Use-case analysis. Its intent is to show a graphical overview of the functionality provided by a system in footings of histrions. their ends and any dependences between those use instances.

The chief intent of a usage instance diagram is to demo what system maps are performed for which histrion. Functions of the histrions in the system can be depicted. Use instance diagrams are officially included in two mold linguistic communications defined by the OMG: the Unified Modeling Language and the Systems Modeling Language.

Database Schema. is a aggregation of Meta that describes the dealingss in a database. A scheme can be merely described as the “layout” of a database or the design that outlines the manner informations is organized into tabular arraies. It defines the construction and the type of contents that each information component within the construction can incorporate.

With the database schema a figure of jobs that may harvest up subsequently can be avoided if a good scheme is agreed upon. A good database design will do application development. well easier. Applications that provide the information worker with a high-level of the database is needed and supply the chance to acquire variable degrees of excess item. Database Schema is used in the survey to place the different tabular arraies needed and to cognize its relationship.

Entity-Relationship Diagram. The conceptual representation of structured informations created during the procedure of patterning the relational scheme of the database. The developed system was described utilizing ER Diagram.

Database Instance. It consists of the running operating environment. which allows users to entree and utilize a database. A database becomes an case when instantiated as a system and made available via its database direction system.

In support the database Instance is used to hive away information about a peculiar category. It has mentions. which controls entree to the database. An of import usage of the case tabular array is to happen the category of a grade field.

Database case is used. to clearly place the illustration informations in the database scheme and it is portion of Data Flow Modeling Technique.


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